Enhancement #23
Optimize painting for rectangular windows
Start date:
01/09/2012
Due date:
% Done:
100%
Estimated time:
Description
At the moment, a window being painted is clipped to its region to paint properly non-rectangular windows. But this is not necessary for rectangular only windows. Moreover, clipping is currently badly implemented as it's applied on the buffer picture instead of the window picture itself.
Associated revisions
History
Updated by Arnaud Fontaine about 9 years ago
- Status changed from New to Closed
- % Done changed from 0 to 100
Applied in changeset 2d623f2281bc3091e794384e1a1c0d07a65859a0.
Optimize painting of rectangular windows (closes #23).
Clip non-rectangular Window Picture to their proper Region, but do nothing for
rectangular Windows are this is already done by RenderComposite. This also
cleans up a dirty hack where the buffer Picture was clipped to the Window
Region twice before painting a window.